Horizon Forbidden West
9/10“Robot dinosaurs, and the best traversal in the genre.”
The pitch is still daft and still brilliant: a far-future Earth reclaimed by machine animals, and you take them down with a bow. What sells it is the engineering underneath — each machine is a puzzle of weak points and parts to strip, so a big fight is half action, half problem-solving.
The West itself is gorgeous in a way that made me stop and gawp — sunken cities, coral reefs, red-rock canyons. The new traversal tools (the glider, the grapple) finally make moving through it feel as good as looking at it.
It's a sequel that does the sequel thing — bigger, more systems, more menus — and occasionally that tips into clutter. Aloy also still narrates her own puzzle-solving out loud, which I could do without. Small prices for the best-looking game on the console.
What stuck
- Machine fights as live puzzles
- Traversal that finally keeps up with the art
- Genuinely jaw-dropping vistas
Niggles
- Menu/system bloat
- Aloy narrates every puzzle