Elden Ring
10/10“The one that made the whole genre look small.”
FromSoftware took everything they're famous for — the brutal combat, the cryptic world, the death-as-teacher loop — and poured it into an open world, and I genuinely think it's one of the best games ever made. The hook is simple: see a thing on the horizon, go to the thing, find something extraordinary. Every single time.
What gets me is the restraint. No quest markers nagging at you, no hand-holding. The Lands Between trusts you to be curious and to get lost, and the reward for wandering is always there — a boss, a secret, a view that reframes the map. It respects your intelligence in a way big-budget games rarely do.
Yes, it's hard. But it's the fair kind of hard — every death is a lesson you can feel yourself learning. The first time a boss that wrecked me ten times finally went down, I was out of my chair. Nothing else scratches that itch.
What stuck
- "Go to the thing" — rewarded every time
- Zero hand-holding, total trust in the player
- The earned-victory dopamine hit
Niggles
- Late-game difficulty spikes
- The story is, deliberately, a fog